LIQUIDITY
OCEANS AREN'T AN ASSET. THEY'RE A WORLD SYSTEM.
LIQUIDITY is SINGULARITY's built-in planetary-scale water technology. Not a plugin. Not an asset pack. A first-class engine system designed so developers can create sophisticated water worlds directly inside SINGULARITY.
CREATE → LIQUIDITY → PLANETARY OCEAN
A convincing planetary ocean without a third-party water plugin.
Wave motion driven by wave-normal distortion.
Water mesh curves with the planet — no flat-ocean illusion.
High dynamic range response to scene lighting.
Physically-based surface response.
Responds to directional, point, and spot lights.
Reflects actual scene geometry — not a cubemap.
Surface detail from normal map animation.
Gravity, density, salinity, viscosity — real physical values.
Water meets terrain — foam, splash, shoreline rendering.
Objects float, bob, and respond to wave forces.
Caustics, god rays, depth fog.
Query water height, normal, and velocity at any world position.
Rain, wind, and weather affect the surface.
Fish, kelp, coral — living underwater worlds.
Non-ocean water bodies with flow.
Screen-space and ray-traced reflection options.
THIS ENGINE DOESN'T JUST AIM TO MAKE WATER. IT AIMS TO MAKE LIVING WATER WORLDS.